The Smiths are Dead [EN]

The Smiths are dead is our new conversational adventure that we present in 3 languages and that you can download from the download area on the Itch.io platform. After Torreoscura, and passing through an impassive brew in Hampstead, we already wanted to present you a new work and this time giving a 180-degree turn on the usual themes. On this occasion we are introduced to the world of music and in the role of Morrissey, the ex-vocalist of The Smiths. After the separation of the band and before beginning to record his first solo album, we must help him to find the different parts of the score of the first single that have been lost.

 

My name is Morrissey and I am the former lead singer of The Smiths. I formed the group in 1984 with Johnny Marr and later Mike Joyce and Andy Rourke joined us. On our backs we have experienced 6 albums and countless singles intensely and lately we have had internal problems that, together with the distance between us, the gossip musical and sensationalist press and our little ability to solve internal problems, put an end to this stage in our lives. In this year 1987 the group dissolves and each one must follow their own path, with no intention of ever playing together again.
With The Smiths the bar has been set high and now, having to focus on my solo career, I will have to work hard to live up to it and not disappoint anyone.
I have to move and the first thing will be to talk to Gail Colson, my new manager. We are about to start recording my first solo album and we need to catch up.


The characters:

  • Steven Patrick Morrissey 'Moz' is the ex-singer of The Smiths and the character we will take during the adventure.
  • Gail Colson is my manager and the person who should help us redirect our career after the breakup of the group.
  • Geoff Travis is the owner of the Rough Trade record label, which published the music of The Smiths.
  • Stephen Street is a producer and a very prolific and valued musician in the English indie scene.
  • Vinny Reilly is the ideologue of Durutti Column and a genius with the guitar.
  • Andrew Paressi is a multi-functional artist who accompanied Morrissey at the start of Morrissey's solo career..

How this adventure works:

  • To move: GO + Location. For example: GO YARD.
  • EXAMINE or EX is used to see something or someone in particular.
  • LOOK or R is used to get an overview of the location.
  • HELP shows us instructions similar to these.
  • INFO shows us the credits of the game.
  • SCORE informs us of the steps taken and the percentage completed.
  • LOAD or SAVE allows us to save our game on tape or floppy disk and then recover it.
  • The most common actions are: GET, DROP, USE, TALK, EXAMINE, GIVE, DIG, RAISE, LOWER, PUSH, PULL, CUT...

Tips:

  • As in life, it is important for the adventure to interact with the people around you.
  • Do not stop examining anything or anyone.
  • Make you a map. It is not vital but it can help us to situate ourselves in the game.

Credits:

  • Idea, story, programming & graphics: Bieno.
  • Music: Narcisound.
  • Extra code for c64 version: Karmic .
  • Extra code for the ORIC version: Chema Enguita + DOM.
  • Physical cover by Sirdrak and editing by Josepzin.  
  • Hardware for physical versions by JjSaenz.
  • Thanks to Rockersuke and MiguelSky for their constant support and help and to Juanjo Muñoz (Demiurgo) for his advice and the CAAD magazine.
  • Thanks to Stephen Wright & Elweezo for the original images.

Related links:

  •  In THIS you can go to our ITCHIO to download the game.
  • Go to THIS link for more info about The Smiths.
  • Go to THIS link for more info about Morrissey.

The game comes out in CRT and PRG format in the 3 languages completely free and you can download it from the link above. Along with the launch of this game, we also celebrate the fact that the song SUEDEHEAD, which is part and objective of our adventure, was launched 35 years ago and reached 100 million listeners this week on Spotify. For collectors, there is a cartridge edition of the game on AMIGASTORE.

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