1. Tell us a bit about Lasse Öörni. Who are you? What do you do for your living?
2. Which was your first experience with a computer?
3. Can you remember your first game you tried or what made the strongest impression on you?
4. Can you tell us how you began to make programs and what tools you used and are using right now?
Now the primary tools I use are the Dasm crossassembler and Exomizer compressor.
5. Did you ever put aside the 64 for another system? What differences are there in making programs like the 64 and the AMIGA?
On C64 direct hardware hacking was expected; Amiga was kind of an uneasy middle ground that the official documentation told you not to hardware hack, but still most games did that anyway, as the
graphics/sound routines the OS provided could not fully exploit the hardware power. But as Amiga had more of a "real" operating system than C64, and more memory, the build / test -cycle for your programs became faster and more comfortable. And with PC that has naturally improved even further.
6. What kind of tools are you using to make the graphics and sound of the games?
For sound/music it has varied a bit, as I've both written music directly as assembly source code, used music editors running on C64 (SadoTracker, NinjaTracker), or on the PC (GoatTracker.)
7. Which is the title of your catalogue you feel most proud about and why?
tight, there is pretty much 0 bytes free memory when the game is running :)
8. You got already 4 games based on Metal Warrior. What is so special about them for you that you were working so much on this series? Do you plan to publish a fifth part?
9 Right now you are develloping Hessiah. What novelty will it give us compared to the previous titles?
10. Which is the equipment you've used in the past and keep till right now?
11. How did you see the 'death' of the 8 bits and the C64? Do you still keep something from this back times (graphics, diskettes,etc)?
exploring it further.
12 Have you got any game you left aside? And why?
13. Do you think that people arrived at the top of the programming of the 64 or are there still other things to be dicovered?
game design and atmosphere (for example as Joe Gunn or Knight'n'Grail proves.)
14. How is the relationship amongst the people of Covent Bitops when you are preparing a title? You normally write the code. Do you organize all the work?
(MOD/XM) scene, but they weren't actual Covert Bitops members. In these cases people would just contribute music and I would arrange the finished pieces on C64 and select where they fit the game best.
15. What made you dominate all the aspects, making programs, graphics and sound when producing a game?
contributions that didn't fit, and I don't get mad while waiting :) However, I know for a fact that I am not as good a graphician as a coder, and for that reason for example MW4's level graphics are not the absolute best they could be. We'll see what happens with Hessian in this regard, however it's still very early in the project as I'm just getting back to it after a break where I concentrated on a completely different project, an open source 3D game engine on the PC (see here: http://urho3d.googlecode.com if interested)
16. What is you major motivation when you make programs?
17. Which is your favourite lenguage when making programs?
- Engine and framework programming on PC: C++
- Gameplay programming on PC: Anything but C++
- Quick and dirty crossdev tool programming: C
- Programming on C64: assembler :)
18. What do you thing about the fact that after so many years, the scene of C64 is so active and they are even still producing new programs and videogames?
19. What do you think about the latest videogames for the big platforms? Do you think that the characteristic traits are lost?
necessarily wouldn't want to find that I've locked myself out of victory 4 hours ago and have to start all over :) Some things do suck however, such as too much tutorials and handholding. Recently I've enjoyed playing Diablo 3 and the Mass Effect trilogy.